Super Mario Maker 2

Super Mario Maker 2
Super Mario Maker 2.jpg
Super Mario Maker 2 icon, depicting Mario and Luigi constructing a stage
Developer(s) Nintendo EPD
Publisher(s) Nintendo
Director(s) Yosuke Oshino
Producer(s)
Designer(s)
Programmer(s) Fumiya Nakano
Artist(s) Ryota Akutsu
Composer(s)
Series Super Mario
Platform(s) Nintendo Switch
Release June 28, 2019
Genre(s) Level editor, platform
Mode(s) Single-player, multiplayer

Super Mario Maker 2[a] is a side-scrolling platform game and game creation system developed and published by Nintendo for the Nintendo Switch. It is the sequel to Super Mario Maker, and it was released worldwide on June 28, 2019. The gameplay is largely retained from that of its predecessor, in which players create their own custom courses using assets from various games across the Super Mario franchise and share them online. Super Mario Maker 2 introduces new features and course assets, including a new course style and assets based on Super Mario 3D World. Like its predecessor, the game was met with positive reviews from critics, who praised its interface, course editing tools and music, although issues with the online mode were criticized.

Gameplay

Like its predecessor, Super Mario Maker 2 is a side-scrolling platform game in which players create their own courses using assets from across the Super Mario series and publish them onto the internet for others to play. Players can choose from a selection of prior Super Mario games to base their course's visual style and gameplay on, including Super Mario Bros., Super Mario Bros. 3, Super Mario World, New Super Mario Bros. U, and a newly introduced Super Mario 3D World theme. Gameplay mechanics and enemy behaviors can vary between the styles, with some elements being limited to specific styles.[1][2][3]

The sequel adds various assets and tools, including assets and a course theme based on Super Mario 3D World. This theme is especially different from the four others, with many features and gameplay mechanics unique to it.[4] This sequel also brings along the new vertical course feature giving creators the ability to raise the vertical height limit. It also introduces local and online multiplayer modes including co-op course creation, where up to 2 players can locally create stages together at the same time; as well as allowing up to 4 online players to complete user-made courses, cooperatively or competitively.[b][7]

Super Mario Maker 2 also features a new single-player campaign known as Story Mode. The story follows Mario, Toadette, and several other Toads helping to rebuild Princess Peach's Castle. Players must traverse through over 100 Nintendo-created courses in order to collect enough coins to rebuild the castle. Non-playable characters also offer players extra tasks and jobs throughout the mode.[8]

A Nintendo Switch Online subscription is required in order to access any online functionality in the game, including accessing player-created levels.[9][10]

Development and release

Developed inhouse at Nintendo's Kyoto Development Center, conception of Super Mario Maker 2 began alongside development of the Nintendo Switch hardware itself. Most of the original development team including Producer Hiroyuki Kimura, Director Yosuke Oshino, and Planner/Game Designer Shigefumi Hino - reprised their roles for this second installment of the series. Nintendo's Producer Takashi Tezuka stated that the theme for the sequel was to expand on what could be done compared to its predecessor and try new things, which took the form of new course elements and new side content in the form of a full-fledged single player campaign. Tezuka also stated that as players continue to upload levels, he and the development staff would use these creations as a reference for adding content after launch, viewing the dynamic as a give-and-take between developers and consumers. Longtime Super Mario series composer Koji Kondo served as the game's sound director, while the music was composed by Atsuko Asahi, Toru Minegishi, and Sayako Doi.[11]

Super Mario Maker 2 was revealed during a Nintendo Direct presentation on February 13, 2019. It was released worldwide for the Nintendo Switch on June 28, 2019.[12][13][14] Another Nintendo Direct was broadcast on May 15, 2019, which provided more information about new and returning features, gameplay modes, and pre-orders.[15]

In Europe, a capacitive stylus was included as part of the limited edition bundle of the game for customers who pre-ordered.[16]

Three planned updates were released for the game:

  • The first update, released on October 2, 2019, added more multiplayer options, including playing with friends on local area networks or nearby networks.[17]
  • The second update, released on December 5, 2019, added an extra mode themed around speedrunning Nintendo-created courses, with "ghost" images of the best timed performances shown for the player to know how well they compare against. Additional parts were added, such as a Master Sword power-up that Mario can pick up to become Link and gain a different set of moves, ice-encased coin blocks, and invisible "P" blocks that are triggered by a "P" switch. Spikes and Pokeys were also added as new enemies.[18]
  • The third and final update, released on April 22, 2020, added the ability to compose worlds to hold multiple courses, akin to the presentation of Super Mario World with up to eight different worlds and up to forty levels. A new power-up gives Mario the ability to pick up and throw objects as in Super Mario Bros. 2. Additional power-ups added in this update include the Frog Suit for the Super Mario Bros. 3 style, the Power Balloon for Super Mario World, the Super Acorn in the New Super Mario Bros. U style, and the boomerang flower from Super Mario 3D Land which was added to the Super Mario 3D World game style. Five other new power-ups were added to the Super Mario 3D World style as well, including the Propeller Box, the Bullet Bill Mask, the Goomba Mask, the Red POW Box, and the Cannon Box. The Koopalings and Mechakoopas were added as new enemies, along with new ON/OFF Switch-triggered blocks and mushroom trampolines in the Super Mario 3D World game style.[19]

Reception

Reception
Aggregate score
Aggregator Score
Metacritic 88/100[20]
Review scores
Publication Score
EGM 8/10[21]
Game Informer 8.75/10[23]
GameRevolution 4.5/5 stars[22]
GameSpot 8/10[25]
GamesRadar+ 4.5/5[24]
IGN 9.5/10[26]
Jeuxvideo.com 17/20[27]
Nintendo Life 10/10[28]
Nintendo World Report 8.5/10[29]
Shacknews 9/10[30]
USgamer 4.5/5 stars[31]

Super Mario Maker 2 received generally favorable reviews, according to review aggregator Metacritic.[20] The online multiplayer feature, however, was criticized for its performance issues. Gamespot, who gave the game an 8/10, stated that online lag frequently ruined the experience.[32]

Sales

It was the best-selling game in Japan during its first two weeks of release, selling 279,357 physical copies.[33] By the end of March 2020, the game had sold over 5.48 million copies worldwide, making it one of the best-selling games on the Switch.[34]

Awards

Year Award Category Result Ref
2019 2019 Golden Joystick Awards Nintendo Game of the Year Nominated [35]
Titanium Awards Best Family/Social Game Nominated [36]
The Game Awards 2019 Best Family Game Nominated [37]
2020 New York Game Awards Central Park Children's Zoo Award for Best Kids Game Nominated [38]
23rd Annual D.I.C.E. Awards Family Game of the Year Won [39]
NAVGTR Awards Game, Franchise Family Nominated [40]
SXSW Gaming Awards Trending Game of the Year Nominated [41]

Footnotes

Notes

  1. ^ Japanese: スーパーマリオメーカー 2 Hepburn: Sūpā Mario Mēkā 2
  2. ^ At launch, online play was only possible with random players,[5] however, an update was made available on October 1st which added the ability to play courses with friends.[6]

References

  1. ^ Marks, Tom (February 13, 2019). "Super Mario Maker 2 Announced for Nintendo Switch". IGN. Archived from the original on February 14, 2019. Retrieved February 23, 2019.
  2. ^ Craddock, Ryan (February 13, 2019). "Super Mario Maker 2 Confirmed For Switch, Launches This June". Nintendo Life. Archived from the original on February 24, 2019. Retrieved February 23, 2019.
  3. ^ Hilliard, Kyle (February 13, 2019). "Mario Maker 2 Is Heading To Switch". Game Informer. Archived from the original on February 24, 2019. Retrieved February 23, 2019.
  4. ^ Wong, Alistair (May 15, 2019). "Super Mario Maker 2's Super Mario 3D World Theme Is Separate From The Others". Siliconera. Archived from the original on May 15, 2019. Retrieved May 15, 2019.
  5. ^ Bankhurst, Adam (May 28, 2019). "Super Mario Maker 2 Won't Allow Friend To Play Together Online". IGN. Archived from the original on May 29, 2019. Retrieved May 29, 2019.
  6. ^ McWhertor, Michael (June 11, 2019). "Super Mario Maker 2 will let you play online multiplayer with friends after all". Polygon. Retrieved June 21, 2019.
  7. ^ Jenni (May 15, 2019). "Super Mario Maker 2 Multiplayer Includes Co-op And Versus Options". Siliconera. Archived from the original on May 15, 2019. Retrieved May 15, 2019.
  8. ^ Wong, Alistair (May 15, 2019). "Super Mario Maker 2 Has Its Own Story Mode". Siliconera. Archived from the original on May 16, 2019. Retrieved May 15, 2019.
  9. ^ Vries, Nino de (July 4, 2019). "Review: Super Mario Maker 2 is an infinite source of joy". The Next Web. Retrieved July 7, 2019.
  10. ^ Green, Jake (July 2, 2019). "Mario Maker 2: Do You Need a Nintendo Online Subscription to Play?". USgamer. Retrieved July 7, 2019.
  11. ^ Nintendo EPD (June 28, 2019). Super Mario Maker 2 (Nintendo Switch). Nintendo. Scene: Credits.
  12. ^ Frank, Allegra (February 13, 2019). "Super Mario Maker 2 comes to Nintendo Switch in June". Polygon. Archived from the original on February 17, 2019. Retrieved February 23, 2019.
  13. ^ Alexander, Julia (February 13, 2019). "Super Mario Maker 2 is coming to the Nintendo Switch". The Verge. Archived from the original on February 17, 2019. Retrieved February 23, 2019.
  14. ^ Khan, Imran (April 24, 2019). "Super Mario Maker 2 Launches On June 28". Game Informer. Archived from the original on April 24, 2019. Retrieved April 24, 2019.
  15. ^ Bankhurst, Adam. "Super Mario Maker 2 Features Story Mode, Online Multiplayer, Co-Op Creation Mode". IGN. Archived from the original on May 16, 2019. Retrieved May 16, 2019.
  16. ^ "(MNS) How to redeem a code for a special Super Mario Maker 2-themed Nintendo Switch stylus". Nintendo of Europe GmbH. Retrieved June 28, 2019.
  17. ^ McWhertor, Michael (October 2, 2019). "Super Mario Maker 2 update adds online multiplayer with friends". Polygon. Retrieved April 20, 2020.
  18. ^ Knezevic, Kevin (December 6, 2019). "Big Mario Maker 2 Update Out Now, Lets You Play As Link From Zelda". GameSpot. Retrieved April 20, 2020.
  19. ^ Byford, Sam (April 20, 2020). "Super Mario Maker 2 adds World Maker mode for building entire games". The Verge. Retrieved April 20, 2020.
  20. ^ a b "Super Mario Maker 2 for Switch Reviews". Metacritic. Retrieved June 27, 2019.
  21. ^ Goroff, Michael (June 26, 2019). "Super Mario Maker 2 review". Electronic Gaming Monthly. Retrieved June 27, 2019.
  22. ^ Tamburro, Paul (July 4, 2019). "Super Mario Maker 2 Review | A dream come true for Nintendo fans". Game Revolution. Retrieved July 11, 2019.
  23. ^ Hilliard, Kyle (June 26, 2019). "Super Mario Maker 2". Game Informer. Retrieved June 27, 2019.
  24. ^ Loveridge, Same (June 26, 2019). "Super Mario Maker 2 review: "The complete package of play, create and discover"". GamesRadar+. Retrieved June 27, 2019.
  25. ^ Brown, Peter (July 3, 2019). "Super Mario Maker 2 Review - Make My Day". GameSpot. Retrieved July 11, 2019.
  26. ^ Macy, Seth (June 26, 2019). "Super Mario Maker 2 Review". IGN. Retrieved June 27, 2019.
  27. ^ "Test : Super Mario Maker 2 : Des possibilités quasi infinies !". Jeuxvideo.com (in French). June 26, 2019. Retrieved June 27, 2019.
  28. ^ Olney, Alex (June 26, 2019). "Super Mario Maker 2 Review". Nintendo Life. Retrieved June 27, 2019.
  29. ^ Koopman, Daan (June 26, 2019). "Super Mario Maker 2 (Switch) Review". Nintendo World Report. Retrieved June 27, 2019.
  30. ^ Khan, Asif (June 26, 2019). "Super Mario Maker 2 review: Infinite Mario". Shacknews. Retrieved July 11, 2019.
  31. ^ Williams, Mike (June 26, 2019). "Super Mario Maker 2 Review". USgamer. Retrieved June 27, 2019.
  32. ^ Brown, Peter (July 3, 2019). "Super Mario Maker 2 Review". Gamespot. Retrieved July 4, 2019.
  33. ^ Romano, Sal (July 10, 2019). "Media Create Sales: 7/1/19 – 7/7/19". Gematsu. Retrieved July 16, 2019.
  34. ^ "Earnings Release for the Nine-Month Period Ended December 2019" (PDF). Nintendo, Co. Ltd. Nintendo, Co. Ltd. Retrieved January 30, 2020.
  35. ^ "Golden Joystick Awards 2019". GamesRadar+. Archived from the original on September 28, 2019. Retrieved November 24, 2019.
  36. ^ "Titanium Awards 2019". Fun & Serious Game Festival. Archived from the original on November 21, 2019. Retrieved November 24, 2019.
  37. ^ Winslow, Jeremy (November 19, 2019). "The Game Awards 2019 Nominees Full List". GameSpot. Retrieved November 24, 2019.
  38. ^ Sheehan, Gavin (January 2, 2020). "The New York Game Awards Announces 2020 Nominees". Bleeding Cool. Retrieved January 4, 2020.
  39. ^ Van Allen, Eric (February 14, 2020). "Untitled Goose Game Wins Top Bill at the 2020 D.I.C.E. Awards". USgamer. Retrieved February 14, 2020.
  40. ^ "2019 Nominees". National Academy of Video Game Trade Reviewers. January 13, 2020. Retrieved January 18, 2020.
  41. ^ Grayshadow (February 17, 2020). "2020 SXSW Gaming Awards Nominees Revealed". NoobFeed. Retrieved February 18, 2020.

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